How to play

The goal

Place each letter of the day's word in the correct position.

A board part-way through: one letter home, two in the wrong boxes.

  • A letter in its correct box turns green, and is fixed there.
  • A letter in the wrong box turns orange, and may still be moved.
  • The puzzle is solved when every box is green.

The deal

Letters arrive one at a time, and you choose where each one goes.

  • The order is random but fixed for the day: every player receives the same letters in the same sequence.
  • The next letter is not shown until the current one has been placed.
  • There are four ways to move a letter. The next four steps are one each.

Place - the word is TIDE

Drop the dealt letter into an empty box.no points

I is dealt into an empty box. It is the correct box, so it turns green at no cost.

Bump - the word is TIDE

Drop the dealt letter onto an occupied box. The letter it displaces returns to the bottom of the deal pile.1 point

D is dealt, and E occupies the box D belongs in. Placing D there returns E to the bottom of the deal pile.

Swap - the word is TIDE

Exchange two letters already on the board.1 point

E and D occupy each other's boxes. Exchanging them completes the word.

Slide - the word is TIDE

Move a letter already on the board into an empty box.1 point

I is on the board, but in the wrong box. Move it into an empty one.

Score

Bump, swap and slide each cost 1 point. Placing a letter into an empty box is free: every letter must be placed once regardless, so the score measures only the moves beyond that.

0 points is a perfect score, and lower is always better. There is no undo: returning a letter to its previous box is a further move, and a further point.

One puzzle a day, the same for every player.

Play today's puzzle